Namespace: layer

olx.layer


Type Definitions

olx.layer.BaseOptions{Object}

Properties:
Name Type Argument Description
opacity number | undefined <optional>

Opacity (0, 1). Default is 1.

visible boolean | undefined <optional>

Visibility. Default is true.

extent ol.Extent | undefined <optional>

The bounding extent for layer rendering. The layer will not be rendered outside of this extent.

zIndex number | undefined <optional>

The z-index for layer rendering. At rendering time, the layers will be ordered, first by Z-index and then by position. The default Z-index is 0.

minResolution number | undefined <optional>

The minimum resolution (inclusive) at which this layer will be visible.

maxResolution number | undefined <optional>

The maximum resolution (exclusive) below which this layer will be visible.

olx.layer.GroupOptions{Object}

Properties:
Name Type Argument Description
opacity number | undefined <optional>

Opacity (0, 1). Default is 1.

visible boolean | undefined <optional>

Visibility. Default is true.

extent ol.Extent | undefined <optional>

The bounding extent for layer rendering. The layer will not be rendered outside of this extent.

zIndex number | undefined <optional>

The z-index for layer rendering. At rendering time, the layers will be ordered, first by Z-index and then by position. The default Z-index is 0.

minResolution number | undefined <optional>

The minimum resolution (inclusive) at which this layer will be visible.

maxResolution number | undefined <optional>

The maximum resolution (exclusive) below which this layer will be visible.

layers Array.<ol.layer.Base> | ol.Collection.<ol.layer.Base> | undefined <optional>

Child layers.

olx.layer.HeatmapOptions{Object}

Properties:
Name Type Argument Description
gradient Array.<string> | undefined <optional>

The color gradient of the heatmap, specified as an array of CSS color strings. Default is ['#00f', '#0ff', '#0f0', '#ff0', '#f00'].

radius number | undefined <optional>

Radius size in pixels. Default is 8.

blur number | undefined <optional>

Blur size in pixels. Default is 15.

shadow number | undefined <optional>

Shadow size in pixels. Default is 250.

weight string | function

The feature attribute to use for the weight or a function that returns a weight from a feature. Weight values should range from 0 to 1 (and values outside will be clamped to that range). Default is weight. Required.

extent ol.Extent | undefined <optional>

The bounding extent for layer rendering. The layer will not be rendered outside of this extent.

minResolution number | undefined <optional>

The minimum resolution (inclusive) at which this layer will be visible.

maxResolution number | undefined <optional>

The maximum resolution (exclusive) below which this layer will be visible.

opacity number | undefined <optional>

Opacity. 0-1. Default is 1.

source ol.source.Vector

Source. Required.

visible boolean | undefined <optional>

Visibility. Default is true (visible).

zIndex number | undefined <optional>

The z-index for layer rendering. At rendering time, the layers will be ordered, first by Z-index and then by position. The default Z-index is 0.

olx.layer.ImageOptions{Object}

Properties:
Name Type Argument Description
opacity number | undefined <optional>

Opacity (0, 1). Default is 1.

source ol.source.Image

Source for this layer. Required.

map ol.PluggableMap | undefined <optional>

Sets the layer as overlay on a map. The map will not manage this layer in its layers collection, and the layer will be rendered on top. This is useful for temporary layers. The standard way to add a layer to a map and have it managed by the map is to use ol.Map#addLayer.

visible boolean | undefined <optional>

Visibility. Default is true (visible).

extent ol.Extent | undefined <optional>

The bounding extent for layer rendering. The layer will not be rendered outside of this extent.

minResolution number | undefined <optional>

The minimum resolution (inclusive) at which this layer will be visible.

maxResolution number | undefined <optional>

The maximum resolution (exclusive) below which this layer will be visible.

zIndex number | undefined <optional>

The z-index for layer rendering. At rendering time, the layers will be ordered, first by Z-index and then by position. The default Z-index is 0.

olx.layer.LayerOptions{Object}

Properties:
Name Type Argument Description
opacity number | undefined <optional>

Opacity (0, 1). Default is 1.

source ol.source.Source | undefined <optional>

Source for this layer. If not provided to the constructor, the source can be set by calling layer.setSource(source) after construction.

visible boolean | undefined <optional>

Visibility. Default is true (visible).

extent ol.Extent | undefined <optional>

The bounding extent for layer rendering. The layer will not be rendered outside of this extent.

zIndex number | undefined <optional>

The z-index for layer rendering. At rendering time, the layers will be ordered, first by Z-index and then by position. The default Z-index is 0.

minResolution number | undefined <optional>

The minimum resolution (inclusive) at which this layer will be visible.

maxResolution number | undefined <optional>

The maximum resolution (exclusive) below which this layer will be visible.

olx.layer.TileOptions{Object}

Properties:
Name Type Argument Description
opacity number | undefined <optional>

Opacity (0, 1). Default is 1.

preload number | undefined <optional>

Preload. Load low-resolution tiles up to preload levels. By default preload is 0, which means no preloading.

source ol.source.Tile

Source for this layer. Required.

map ol.PluggableMap | undefined <optional>

Sets the layer as overlay on a map. The map will not manage this layer in its layers collection, and the layer will be rendered on top. This is useful for temporary layers. The standard way to add a layer to a map and have it managed by the map is to use ol.Map#addLayer.

visible boolean | undefined <optional>

Visibility. Default is true (visible).

extent ol.Extent | undefined <optional>

The bounding extent for layer rendering. The layer will not be rendered outside of this extent.

minResolution number | undefined <optional>

The minimum resolution (inclusive) at which this layer will be visible.

maxResolution number | undefined <optional>

The maximum resolution (exclusive) below which this layer will be visible.

useInterimTilesOnError boolean | undefined <optional>

Use interim tiles on error. Default is true.

zIndex number | undefined <optional>

The z-index for layer rendering. At rendering time, the layers will be ordered, first by Z-index and then by position. The default Z-index is 0.

olx.layer.VectorOptions{Object}

Properties:
Name Type Argument Description
renderOrder ol.RenderOrderFunction | null | undefined <optional>

Render order. Function to be used when sorting features before rendering. By default features are drawn in the order that they are created. Use null to avoid the sort, but get an undefined draw order.

map ol.PluggableMap | undefined <optional>

Sets the layer as overlay on a map. The map will not manage this layer in its layers collection, and the layer will be rendered on top. This is useful for temporary layers. The standard way to add a layer to a map and have it managed by the map is to use ol.Map#addLayer.

extent ol.Extent | undefined <optional>

The bounding extent for layer rendering. The layer will not be rendered outside of this extent.

minResolution number | undefined <optional>

The minimum resolution (inclusive) at which this layer will be visible.

maxResolution number | undefined <optional>

The maximum resolution (exclusive) below which this layer will be visible.

opacity number | undefined <optional>

Opacity. 0-1. Default is 1.

renderBuffer number | undefined <optional>

The buffer around the viewport extent used by the renderer when getting features from the vector source for the rendering or hit-detection. Recommended value: the size of the largest symbol, line width or label. Default is 100 pixels.

source ol.source.Vector

Source. Required.

style ol.style.Style | Array.<ol.style.Style> | ol.StyleFunction | undefined <optional>

Layer style. See ol.style for default style which will be used if this is not defined.

updateWhileAnimating boolean | undefined <optional>

When set to true, feature batches will be recreated during animations. This means that no vectors will be shown clipped, but the setting will have a performance impact for large amounts of vector data. When set to false, batches will be recreated when no animation is active. Default is false.

updateWhileInteracting boolean | undefined <optional>

When set to true, feature batches will be recreated during interactions. See also updateWhileAnimating. Default is false.

visible boolean | undefined <optional>

Visibility. Default is true (visible).

zIndex number | undefined <optional>

The z-index for layer rendering. At rendering time, the layers will be ordered, first by Z-index and then by position. The default Z-index is 0.

olx.layer.VectorTileOptions{Object}

Properties:
<
Name Type Argument Description
renderBuffer number | undefined <optional>

The buffer around the tile extent used by the renderer when getting features from the vector tile for the rendering or hit-detection. Recommended value: Vector tiles are usually generated with a buffer, so this value should match the largest possible buffer of the used tiles. It should be at least the size of the largest point symbol or line width. Default is 100 pixels.

renderMode ol.layer.VectorTileRenderType | string | undefined <optional>

Render mode for vector tiles:

  • 'image': Vector tiles are rendered as images. Great performance, but point symbols and texts are always rotated with the view and pixels are scaled during zoom animations.
  • 'hybrid': Polygon and line elements are rendered as images, so pixels are scaled during zoom animations. Point symbols and texts are accurately rendered as vectors and can stay upright on rotated views.
  • 'vector': Vector tiles are rendered as vectors. Most accurate rendering even during animations, but slower performance than the other options.

The default is 'hybrid'.

renderOrder ol.RenderOrderFunction | undefined <optional>

Render order. Function to be used when sorting features before rendering. By default features are drawn in the order that they are created.

map ol.PluggableMap | undefined <optional>

Sets the layer as overlay on a map. The map will not manage this layer in its layers collection, and the layer will be rendered on top. This is useful for temporary layers. The standard way to add a layer to a map and have it managed by the map is to use ol.Map#addLayer.

extent ol.Extent | undefined <optional>

The bounding extent for layer rendering. The layer will not be rendered outside of this extent.

minResolution number | undefined <optional>

The minimum resolution (inclusive) at which this layer will be visible.

maxResolution number | undefined <optional>

The maximum resolution (exclusive) below which this layer will be visible.

opacity number | undefined <optional>

Opacity. 0-1. Default is 1.

preload number | undefined <optional>

Preload. Load low-resolution tiles up to preload levels. By default preload is 0, which means no preloading.

source ol.source.VectorTile | undefined <optional>

Source.

style ol.style.Style | Array.<ol.style.Style> | ol.StyleFunction | undefined <optional>

Layer style. See ol.style for default style which will be used if this is not defined.

updateWhileAnimating boolean | undefined <optional>

When set to true, feature batches will be recreated during animations. This means that no vectors will be shown clipped, but the setting will have a performance impact for large amounts of vector data. When set to false, batches will be recreated when no animation is active. Default is false.

updateWhileInteracting boolean | undefined <optional>

When set to true, feature batches will be recreated during interactions. See also updateWhileAnimating. Default is false.